General 8-Ball 9-Ball 10-Ball Straight 9 Straight 10 One Pocket Straight Pool Disputes

General

BCA Applies
All unlisted rules default to BCA Pool League Rules. https://www.playcsipool.com/bcapl-rules.html
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Lag for Break
Lag to decide who breaks first. Players alternate break each frame for the rest of the match.
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Break Box
Cue ball must be within the break box zone on all break shots.
Legal Shot
After contact with the target ball, either a ball must be pocketed or any ball must contact a rail. Failure is a foul.
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3-Foul Rule
Three consecutive fouls by the same player results in a loss of frame. You must notify your opponent when the second foul occurs. The three-foul count resets when the offending player makes a legal shot.
Ball in Hand
Any foul — including any accidental ball movement — results in ball in hand for the opponent.
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Jump Shots
Jump shots are permitted.
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No Coaching
No advice or coaching from any other players during a game.

8-Ball

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8 on the Break
Pocketing the 8-ball on the break is an automatic win. Pocketing the 8-ball early during play (before your group is cleared) is a loss of game.
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Called Shots
All shots must be called — ball to pocket. Slop does not count.
🎱
Winning
You must pocket your last object ball and the 8-ball in separate visits.
Wrong Group
Shooting a ball from your opponent's group is a foul — ball in hand.
3️⃣
Three-Foul Rule
Three consecutive fouls by the same player results in a loss of frame. You must notify your opponent when the second foul occurs. The three-foul count resets when the offending player makes a legal shot.

9-Ball

🔢
Lowest Ball First
You must contact the lowest numbered ball on the table first. Failure is a foul — ball in hand.
Early 9 Counts
Pocketing the 9-ball at any time during legal play wins the game. This includes off the break. Does not need to be called.
🏃
Push Out
After the break, the breaker may play a push out. The push out must be called and heard by your opponent. Your opponent may then shoot or pass the shot back. On a push out, normal rules do not apply — there is no foul for not hitting a rail or making any type of ball contact, pocketing balls included.

10-Ball

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Lowest Ball First
You must contact the lowest numbered ball on the table first. Failure is a foul — ball in hand.
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Called Shots
All shots must be called. The 10-ball must be called to win — an uncalled early 10 is spotted back on the table and play continues.
🏃
Push Out
After the break, the breaker may play a push out. The push out must be called and heard by your opponent. Your opponent may then shoot or pass the shot back. On a push out, normal rules do not apply — there is no foul for not hitting a rail or making any type of ball contact, pocketing balls included.

Straight 9

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Overview
Race to a target score (30, 50, 75, or 100 points). Running point totals are tracked throughout the match — no frame wins, just cumulative score.
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Scoring
Legally pocketed ball: +1 Point Legally pocketed 9 ball: +2 Points 3 Foul error: +3 Points.
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3-Foul Rule
If a player commits 3 consecutive fouls, their opponent earns +3 points. The frame is over and a new rack begins.
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Standard 9-Ball Rules Apply
See above.
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Winning
The first player to reach or exceed the target score wins. Going over target makes no difference — the match ends as soon as either player crosses the threshold.

Straight 10

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Overview
Race to a target score (30, 50, 75, or 100 points). Running point totals are tracked throughout the match — no frame wins, just cumulative score.
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Scoring
Legally pocketed ball: +1 Point Legally pocketed 10 ball: +2 Points 3 Foul error: +3 Points.
🔵
3-Foul Rule
If a player commits 3 consecutive fouls, their opponent earns +3 points. The frame is over and a new rack begins.
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Standard 10-Ball Rules Apply
See above.
🔵
Winning
The first player to reach or exceed the target score wins. Going over target makes no difference — the match ends as soon as either player crosses the threshold.

One Pocket

🕳️
Objective
First to legally pocket 8 balls in their designated corner pocket wins. Balls scored in your pocket by either player count for you. The game ends only when a player reaches 8 with no balls owed.
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Choice of Pocket
Before the opening break, the breaking player chooses one corner pocket at the foot of the table. Their opponent takes the other corner at the foot. The remaining four pockets are neutral — no scoring.
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Break Requirements
The breaker must either (a) legally pocket a ball in their target pocket, or (b) contact an object ball and cause at least one ball or the cue ball to contact a cushion. Failure is a foul.
Continuing Play
No call shot required — all object balls are legal. Your inning continues as long as you legally pocket balls in your target pocket. Pocketing a ball in a neutral or opponent's pocket does not extend your turn.
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Illegally Pocketed Balls
Balls pocketed in neutral pockets or in your opponent's pocket are spotted at the end of your inning. A ball you pocket in your opponent's pocket counts for them, unless you also scratch on the same shot.
⚠️
Foul Penalty
For each foul, you must spot one of your previously scored balls back to the table, reducing your score by one. If you have no scored balls, you "owe one" — spotted after each future scoring inning until the debt is cleared. After a foul, opponent accepts table in position.
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Scratch / Jumped Cue Ball
Scratching or jumping the cue ball off the table is a foul. Opponent receives cue ball in hand behind the head string. Any balls you pocketed in your target pocket on that shot do not count and are spotted.
3️⃣
Three Successive Fouls
Committing three consecutive fouls in one game results in a frame loss.

Straight Pool (14.1)

🎱
Objective
A call shot game played to a predetermined point total (e.g. 50, 75, or 100). One point is scored for each legally called and pocketed ball. Points accumulate across racks throughout the game.
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Calling Shots
Before each shot you must call the ball and the pocket. All other balls legally pocketed on the same shot also count one point each. Kisses, caroms, and combinations do not need to be called but are legal.
💥
Opening Break
The break is played with cue ball in hand behind the head string. You must either (a) call and pocket a ball, or (b) contact a ball and drive the cue ball plus at least two object balls to one or more cushions. Failure is a 2-point penalty. Opponent may accept the table or force a re-break.
🔁
Subsequent Racks
After the 14th ball of a rack is pocketed, those 14 balls are re-racked with the apex space vacant. The 15th ball stays in place. You continue shooting — you are not required to shoot the 15th ball first.
🛡️
Safety Play
You may declare a safety at any time. Any balls pocketed on a safety are spotted with no point awarded. A safety that does not meet legal shot requirements is a foul. Safety play ends your inning.
⚠️
Foul Penalty
1 point is deducted for each foul. Any balls pocketed on a foul shot are spotted and not scored. Scores can go negative. On a scratch or jumped cue ball, opponent receives cue ball in hand behind the head string.
3️⃣
Three Successive Fouls
A third consecutive foul results in a 1-point foul penalty plus an additional 15-point penalty (16 total). All 15 balls are re-racked and you must shoot the opening break again. Points scored in the rack up to that point are kept.

Disputes

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Mid-Match Disputes
If a dispute arises mid-match without a referee, play continues with the shooting player's call. Players should call an observer referee before any shot they are uncertain about.
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Post-Match Disputes
The player who raised the dispute may formally dispute the match result after completion using the Dispute button in the app.